Post on 16-Feb-2017
transcript
Highlights: *Novel & Disruptive Platform encouraging engagement “in the field.” *Expands Mobile, Data & Wearable *Patentable Associated Systems and Hardware Technologies *Early Wearable Content Specialist *Shows Use for Google Glass *Sets Course for Mobile, Contextual Education & Data in coaching/teaching Product Differentiations: *1st Free Access to World Class Real Time Training and Coaching *1st Cloud Based Real Time Training System with cross application analytics *Mixes language learning and attention focusing into training topics
Management Team: Scott Braymer, Founder and CEO Scott is a coach, teacher and parent intent upon facilitating direct experience training opportunities to users by delivering science-‐driven content that emphasizes process-‐oriented learning. Scott’s RPM Tennis system offers one of the sport’s only comprehensive, integrated perspectives for player development. Arthur Mrozowski, Co-‐Founder Arthur is a serial entrepreneur and technologist, who has a passion and vision for new and emerging media technologies and new market solutions. Has been a CEO, Sales, Business Development and Technologist: SONY, Meridian Data/IBM, and Founder of MagicScreen3D & MGE, a Web based Video on Demand Company. Cezary Otowski, Chief Technology Officer Cezary is the developer of the oopSee platform and developed Voodoo Dance. Cezary has worked on contracts for Polish television, and many other Polish government contracts. Michael Mitchell, Ph.D., Primary Experience Officer Michael is a human factors engineer with over 20 years of experience investigating and designing for human-machine interaction and usability. Has been Senior Interaction Designer and Chief Experience Officer at The Moment Collective, Fjord and a consultant for Lessink Inc., Eleven, Chegg and Network Insights.
Market Opportunity To become the first provider of widespread access to cloud-based, hands-free training content produced for wearable-device users seeking coaching and other real time, interactive guidance. How it Works Wearing any voice-operated, hands-free device, users interact with oopSee applications during skill building exercises for sports, arts, recreation, job training, product-assembly instructions, home-improvement projects and real-time, context-oriented, foreign-language training. Every time a user answers a question or reports results of training exercises, the oopSee platform becomes better equipped to exceed the user’s future expectations by updating the user’s preferences, propensities and challenges.
Why it Works Beyond providing universal access to the world’s best coaching and guidance, oopSee users experience improved results by learning from their mistakes in private. With this personal permission to err in private, users sidestep their insecurities and benefit faster from the trial and error learning process. Plus, users also control the pace of lessons through voice commands like pause and repeat and skip. The Kahn Academy has proven such user control of lessons’ pace and privacy expedites a user’s skill building in math and science. oopSee simply applies this to wearable devices through content designed for real-‐time practice. Market Strategy:
§ Content production for manufacturers
• Content production for institutions
• Content production of our own content brand
• Establish the freemium business model for oopSee
• Sell voice advertising • Produce voice
advertising content • Pursue partnerships
to valuate our services and our brand with hardware companies that enhance oopSee function
Business Summary: Ø Pioneering content production and access for
the emerging wearables market
Ø A mobile version of The Kahn Academy that is more voice driven and coaching oriented
Ø Although in the early stages, we have almost
completed the prototype for our platform
Ø Current priorities are: finishing our platform, raising capital, producing high quality content, expanding our team and developing strategic partnerships and creating revenue.
THE BOTTOM LINE The purpose of this document is to raise capital. We seek 1.8 million for 34% ownership. We are also interested in shorter-‐term bridge solutions for growing our team and producing the content that will drive our ad sales.