+ All Categories
Home > Documents > Oop see 1p es

Oop see 1p es

Date post: 16-Feb-2017
Category:
Upload: scott-braymer
View: 100 times
Download: 1 times
Share this document with a friend
1
Highlights: *Novel & Disruptive Platform encouraging engagement “in the field.” *Expands Mobile, Data & Wearable *Patentable Associated Systems and Hardware Technologies *Early Wearable Content Specialist *Shows Use for Google Glass *Sets Course for Mobile, Contextual Education & Data in coaching/teaching Product Differentiations: *1 st Free Access to World Class Real Time Training and Coaching *1st Cloud Based Real Time Training System with cross application analytics *Mixes language learning and attention focusing into training topics Management Team: Scott Braymer, Founder and CEO Scott is a coach, teacher and parent intent upon facilitating direct experience training opportunities to users by delivering sciencedriven content that emphasizes processoriented learning. Scott’s RPM Tennis system offers one of the sport’s only comprehensive, integrated perspectives for player development. Arthur Mrozowski, CoFounder Arthur is a serial entrepreneur and technologist, who has a passion and vision for new and emerging media technologies and new market solutions. Has been a CEO, Sales, Business Development and Technologist: SONY, Meridian Data/IBM, and Founder of MagicScreen3D & MGE, a Web based Video on Demand Company. Cezary Otowski, Chief Technology Officer Cezary is the developer of the oopSee platform and developed Voodoo Dance. Cezary has worked on contracts for Polish television, and many other Polish government contracts. Michael Mitchell, Ph.D., Primary Experience Officer Michael is a human factors engineer with over 20 years of experience investigating and designing for human- machine interaction and usability. Has been Senior Interaction Designer and Chief Experience Officer at The Moment Collective, Fjord and a consultant for Lessink Inc., Eleven, Chegg and Network Insights. Market Opportunity To become the first provider of widespread access to cloud-based, hands-free training content produced for wearable-device users seeking coaching and other real time, interactive guidance. How it Works Wearing any voice-operated, hands-free device, users interact with oopSee applications during skill building exercises for sports, arts, recreation, job training, product-assembly instructions, home-improvement projects and real-time, context-oriented, foreign-language training. Every time a user answers a question or reports results of training exercises, the oopSee platform becomes better equipped to exceed the user’s future expectations by updating the user’s preferences, propensities and challenges. Why it Works Beyond providing universal access to the world’s best coaching and guidance, oopSee users experience improved results by learning from their mistakes in private. With this personal permission to err in private, users sidestep their insecurities and benefit faster from the trial and error learning process. Plus, users also control the pace of lessons through voice commands like pause and repeat and skip. The Kahn Academy has proven such user control of lessons’ pace and privacy expedites a user’s skill building in math and science. oopSee simply applies this to wearable devices through content designed for realtime practice. Market Strategy: Content production for manufacturers Content production for institutions Content production of our own content brand Establish the freemium business model for oopSee Sell voice advertising Produce voice advertising content Pursue partnerships to valuate our services and our brand with hardware companies that enhance oopSee function Business Summary: Pioneering content production and access for the emerging wearables market A mobile version of The Kahn Academy that is more voice driven and coaching oriented Although in the early stages, we have almost completed the prototype for our platform Current priorities are: finishing our platform, raising capital, producing high quality content, expanding our team and developing strategic partnerships and creating revenue. THE BOTTOM LINE The purpose of this document is to raise capital. We seek 1.8 million for 34% ownership. We are also interested in shorterterm bridge solutions for growing our team and producing the content that will drive our ad sales.
Transcript
Page 1: Oop see 1p es

 

Highlights:    *Novel  &  Disruptive  Platform  encouraging  engagement  “in  the  field.”    *Expands  Mobile,  Data  &  Wearable    *Patentable  Associated  Systems  and  Hardware  Technologies    *Early  Wearable  Content  Specialist    *Shows  Use  for  Google  Glass    *Sets  Course  for  Mobile,  Contextual  Education  &  Data  in  coaching/teaching    Product  Differentiations:    *1st  Free  Access  to  World  Class  Real  Time  Training  and  Coaching      *1st  Cloud  Based  Real  Time  Training  System  with  cross  application  analytics    *Mixes  language  learning  and  attention  focusing  into  training  topics    

Management  Team:    Scott  Braymer,  Founder  and  CEO  Scott  is  a  coach,  teacher  and  parent  intent  upon  facilitating  direct  experience  training  opportunities  to  users  by  delivering  science-­‐driven  content  that  emphasizes  process-­‐oriented  learning.  Scott’s  RPM  Tennis  system  offers  one  of  the  sport’s  only  comprehensive,  integrated  perspectives  for  player  development.    Arthur  Mrozowski,  Co-­‐Founder  Arthur  is  a  serial  entrepreneur  and  technologist,  who  has  a  passion  and  vision  for  new  and  emerging  media  technologies  and  new  market  solutions.  Has  been  a  CEO,  Sales,  Business  Development  and  Technologist:    SONY,  Meridian  Data/IBM,  and  Founder  of  MagicScreen3D  &  MGE,  a  Web  based  Video  on  Demand  Company.  Cezary Otowski, Chief Technology Officer Cezary is the developer of the oopSee platform and developed Voodoo Dance. Cezary has worked on contracts for Polish television, and many other Polish government contracts. Michael  Mitchell,  Ph.D.,  Primary  Experience  Officer  Michael is a human factors engineer with over 20 years of experience investigating and designing for human-machine interaction and usability. Has been Senior Interaction Designer and Chief Experience Officer at The Moment Collective, Fjord and a consultant for Lessink Inc., Eleven, Chegg and Network Insights.  

Market  Opportunity  To become the first provider of widespread access to cloud-based, hands-free training content produced for wearable-device users seeking coaching and other real time, interactive guidance. How  it  Works  Wearing any voice-operated, hands-free device, users interact with oopSee applications during skill building exercises for sports, arts, recreation, job training, product-assembly instructions, home-improvement projects and real-time, context-oriented, foreign-language training. Every time a user answers a question or reports results of training exercises, the oopSee platform becomes better equipped to exceed the user’s future expectations by updating the user’s preferences, propensities and challenges.

Why  it  Works Beyond  providing  universal  access  to  the  world’s  best  coaching  and  guidance,  oopSee  users  experience  improved  results  by  learning  from  their  mistakes  in  private.  With  this  personal  permission  to  err  in  private,  users  sidestep  their  insecurities  and  benefit  faster  from  the  trial  and  error  learning  process.  Plus,  users  also  control  the  pace  of  lessons  through  voice  commands  like  pause  and  repeat  and  skip.  The  Kahn  Academy  has  proven  such  user  control  of  lessons’  pace  and  privacy  expedites  a  user’s  skill  building  in  math  and  science.  oopSee  simply  applies  this  to  wearable  devices  through  content  designed  for  real-­‐time  practice.                                                                                            Market  Strategy:  

§ Content  production  for  manufacturers  

• Content  production  for  institutions  

• Content  production  of  our  own  content  brand  

• Establish  the  freemium  business  model  for  oopSee  

• Sell  voice  advertising  • Produce  voice  

advertising  content    • Pursue  partnerships  

to  valuate  our  services  and  our  brand  with  hardware  companies  that  enhance  oopSee  function        

Business  Summary:  Ø Pioneering  content  production  and  access  for  

the  emerging  wearables  market    

Ø A  mobile  version  of  The  Kahn  Academy  that  is  more  voice  driven  and  coaching  oriented  

 Ø Although  in  the  early  stages,  we  have  almost  

completed  the  prototype  for  our  platform    

Ø Current  priorities  are:  finishing  our  platform,    raising  capital,  producing  high  quality  content,  expanding  our  team  and  developing  strategic  partnerships  and  creating  revenue.  

 THE  BOTTOM  LINE  The  purpose  of  this  document  is  to  raise  capital.  We  seek  1.8  million  for  34%  ownership.  We  are  also  interested  in  shorter-­‐term  bridge  solutions  for  growing  our  team  and  producing  the  content  that  will  drive  our  ad  sales.    

Recommended