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BUILDING BEAMFO
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f Roma, Rome
in, Germany
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4 - 27
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published data
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Coliseum.
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ana Villa, Ma
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sound image time periods
sures. The megrams [5-6]. using computee simultaneoual people ande duration of nals to reach for peak meas
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easured resultsThe 120 smaer generated usly at a givend musical inst
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d onto a 3-D Ccy ranges alls were used toall microphonesignal for 8 sn signal. The truments makm the crowd,ss", the point d their spectra
BeB
stia Antica, T
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o simulate the es recorded thseconds and lsoftware allow
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BeC-2014-0
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02
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5th Berlin Beamforming Conference 2014 Navvab, Bisegna, Heilmann, Bock
2.2 Application of HRTF Head Related Transfer Function (HRTF) describes how a given sound wave input is filtered by the diffraction and reflection properties of the body, before the sound reaches the eardrum. Hearing with both ears is defined as binaural hearing. It provides the ability in hearing the sound naturally and accurately. The sound that is received from both ears localizes the direction and true spatial perception of sounds. The geometrical parameters of the human body have a major impact on binaural hearing. The application and the analysis of the specifically collected room acoustic measurements by the Acoustic Camera allows examination of this concept and the creation of a possible new room acoustic index that captures space’s sound signature.
3.0 RESULTS and ANALYSIS The following sections describe the sources of measured data and the different observations based on their correlation to the theoretical models as well as their time or frequency dependencies for calculation of different room acoustic indices. The results are explained and shown in the form of plotted graphs and or utilizing some 3D visualization capability within selected capability of the Noise Image program. Sound of impulse using balloon and in some cases crowd noise conditions within these selected historically known theaters are measured and simulated. The results through some well-known room acoustic indices show the impact of space geometry, architectural surface characteristic (absorption, reflection, diffusion) and specific building elements in size within the space. It is important to resolve or to determine the contribution of each architectural components from the room acoustic design point of view at the early stage of historical design studies or its investigation and not after the measurements are completed or without relying on only computer simulation. There is a need for an index to show and demonstrate the relative acoustic contribution of each surface and architectural elements in a given space for designers and practitioners that are interested in integrating their design concept or correlating with their historical records on a given project site for room acoustics. Coliseum and Ostia Theater were selected for their capacity seating area of the spectators. Specific measurements and simulation were made for their room acoustic performance. As part of the acoustic analysis the sound conditions inside this space, the peak impulse measurements were captured similar to crowd noise at the Coliseum. Measured data using acoustic camera then were converted from pressure units to relative sound intensity level distribution and presented equal to the HRTF distribution as described in section 2.1. The results for crowd noise (Coliseum) and impulse measurement in Ostia are plotted for two slices of time. Two locations within the Adriana Villa namely; Maritime Theatres and Hall of Philosophers were measured and results are shown in Figures 6-16. The peak noise levels are clearly identified in purple colors in 3D architectural representations. The sound intensity from the surrounding crowd noise and low levels from sky and not much contribution is shown from below in Coliseum data, however, much contribution from the ground and dome structure within the Hall of philosopher in villa Adriana is shown. It is also possible to identify specific sound intensity distribution and its directionality at a given point. See Web links 16-19 for general historical information on all site under studies by the authors.
During the time allocated for our studies, the sound in coliseum was measured to predict what impact the planned renovations / restoration would have in making the coliseum to have its original looks and materials. The measured results were used as an input in computer simulation modelling for various parametric studies. Acoustic Camera data was post processed to produce Acoustic Photos files for each set of measurements and sound or background condition byond our control such aa air or ground traffic noise conditions and measurement position. The methodology and calculation procedures were applied each sound source and intensity was simulated using the Acoustic Camera data recorded data as an input. The sound recording was generated taking the background into account by using sound from prior to the start until after the sound reverberation had stopped. An Acoustic Photo file was generated for as many locations and time intervals required for these computer simulations. These simulations uses 3D acoustic views and the dynamics of the
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ACKNOWLEDGEMENT
The access to the Rome Coliseum was made possible by the permission of the Ministry of Cultural Heritage, thanks to the Superintendent Anna Maria Moretti and the Ministry official representative Rossella Rea. Special thanks to Dr. Prof. Franco gugliermetti, Laura.monti, Andrea.carraro , Jonida.bundo, Dept. DIAEE, SAPIENZA University of Rome and the technical support from GFai Tech GmbH, Berlin, Germany.
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[15] Navvab, M., et al. “Simulation, visulization and perception of sound in a virtual environment using Beamforming" Berlin, Beamforming Conference, Feb22-23, 2012. ISBN: 978-3-94270904 [16] http://en.wikipedia.org/wiki/Rome_Colosseum [17] http://en.wikipedia.org/wiki/Ostia_Antica [18] http://en.wikipedia.org/wiki/Hadrian%27s_Villa [19] http://en.wikipedia.org/wiki/Tao