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Home > Documents > CAPTIKWL captík˜˚ - University of Washington · ian durra, elton sequeira, rajat sethi, akshay...

CAPTIKWL captík˜˚ - University of Washington · ian durra, elton sequeira, rajat sethi, akshay...

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Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim CAPTIKWL Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim helping preserve traditional Northwest cultures through modern educational gaming captíkwɬ team WORDPLAY ian durra, elton sequeira, rajat sethi, akshay singh, allen snider Potential Select a character straight out of Okanogan legend! Overcome educational challenges based on the nslxcin language! Adventure through carefully-designed levels set in the Colville area! Made by MSIM students using C# & Unity; Sets the stage for Colville youth to make interactive captíkl on their own in the future! Demo Deploy Build the groundwork for continuing cooperation with the Colville tribes. Process Design Generate storyboards for interactive content & UI; Consider effective & fun game mechanics. Develop Build using C# & Unity engine; Create proof of concept using pre-made & custom assets. Present a working prototype for in situ testing, player feedback, & further revision. Define a Workflow Establish tools & parameters for game development. Determine Value Demonstrate an educational & entertaining interactive story, based directly on indigenous sources. Maintain open communication with tribal representatives to ensure cultural sensitivity and user-centered collaboration. At every stage Problem Rodney Cawston, Michele Seymour, Nancy C. Maryboy, Confederated Tribes of the Colville Nation and other indigenous representatives, Kristiina & Daniel Vogt, Isabel Carrera Zamanillo, UW School of Environmental & Forest Sciences, Phil Fawcett, Dave Randall, Sean McGann, UW iSchool Thanks Okanagan-Colville (nslxcin) is an Interior Salish language listed as “critically endangered” by the Endangered Languages Project, one of 150-or-so endangered languages in the United States today. Endangered Languages For the Colville Tribes, as with many indigenous cultures, elders are struggling to pass on their knowledge to future generations. They are eagerly exploring how to encourage active engagement with their rich cultural heritage through technology. Oral Traditions Our project was inspired by Never Alone (2014), an adventure game inspired by Inuit culture — but “style over substance” can diminish its impact. In contrast, Captíkl offers culturally appropriate, linguistically comprehensive gameplay that is both entertaining and educational. Inspiration & Authenticity Poster sources retrieved from: www.ethnologue.com/18/map/US_w_/ www.endangeredlanguages.com/lang/1919 theweek.com/articles/563549/future-americas-endangeredlanguages www.cct-hsy.com/about-us/ 15 May 2017
Transcript
Page 1: CAPTIKWL captík˜˚ - University of Washington · ian durra, elton sequeira, rajat sethi, akshay singh, allen snider Potential Select a character straight out of Okanogan legend!

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim

CA P T I KW L

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim

h e l p i n g p r e s e r v e t r a d i t i o n a l N o r t h w e s t c u l t u r e s t h r o u g h m o d e r n e d u c a t i o n a l g a m i n g

capt íkwɬ

team WORDPLAYi a n d u r r a , e l t o n s e q u e i r a , r a j a t s e t h i , a k s h a y s i n g h , a l l e n s n i d e r

Potential

Select a character straight out of Okanogan legend!

Overcome educational challenges based on the nslxcin language!

Adventure through carefully-designed levels set in the Colville area!

Made by MSIM students using C# & Unity; Sets the stage for Colville youth to make interactive captíkl on their own in the future!

Demo

DeployBuild the groundwork for c o n t i n u i n g cooperation with the Colville tribes.

ProcessDesign

Generate storyboards for interactive content & UI; Consider effective & fun game mechanics.

DevelopBuild using C# & Unity engine; Create proof of concept using pre-made & custom assets.

Present a working prototype for in situ testing, player feedback, & further revision.

Define a WorkflowEstablish tools & parameters for game development.

Determine Value

Demonstrate an educational &

entertaining interactive story, based directly on

indigenous sources.

Maintain open communication with tribal representatives to ensure cultural sensitivity and user-centered collaboration.

At every stage

Problem

Rodney Cawston, Michele Seymour, Nancy C. Maryboy, Confederated Tribes of the Colville Nation and other indigenous representatives, Kristiina & Daniel Vogt, Isabel Carrera Zamanillo, UW School of Environmental & Forest Sciences, Phil Fawcett, Dave Randall, Sean McGann, UW iSchoolTh

anks

O k a n a g a n - C o l v i l l e (nslxcin) is an Interior Salish language listed as “critically endangered” by the Endangered Languages Project, one of 150-or-so endangered languages in the United States today.

Endangered Languages

For the Colville Tribes, as with many indigenous cultures, elders are struggling to pass on their knowledge to future generations. They are eagerly exploring how to encourage active engagement with their rich cultural heritage through technology.

Oral Traditions

Our project was inspired by Never Alone (2014), an adventure game inspired by Inuit culture — but “style over substance” can diminish its impact. In contrast, Captíkl offers culturally appropriate, linguistically comprehensive gameplay that is both entertaining and educational.

Inspiration &

Authenticity

Poster sources retrieved from: www.ethnologue.com/18/map/US_w_/ www.endangeredlanguages.com/lang/1919 theweek.com/articles/563549/future-americas-endangeredlanguages www.cct-hsy.com/about-us/15 May 2017

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