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\ MMMMMM MMMM MMM MMM YMMM, A MMM MMM MMMMMMMM \ MMM MMMM MMM MMM SMMM, AM1 MMM MMM\ MMMM \ MMM $MMMMb MMM MMM MMM, AMM MMM MMM \ MMMM \ MMMMM MM MM MMM MMM MM, AMMM MMM MMM \MMMM \ MMMMM SMM MMt MMM MMM M, `;M MMM MMM MMMM \ MMM MMM MMM MMM MMM MMMMM; ,MM MMM MMM MMMM \ MMM iMMMMMMMM. MMM MMM MMMM, ,MMM MMM MMM MMMM \MMM #MM7 bMMQ MMMMMM MMMMMM iMM, ,MMMc MMMMMMMMM MMMM\ MMM MMM MMM MMMMMM MMMMMM , ,MMB: MMMMMMM MMMM \ \ ., \ \ _ _______ __ _ ______________ ____ \ \ / |/ / __/ | /| / / | | / / __/ ___/ _ | / __/ \ \ / / _/ | |/ |/ / | |/ / _// (_ / __ |_\ \ \ \ /_/|_/___/ |__/|__/ |___/___/\___/_/ |_/___/ \ `------------------------------------------------------------` Full Survival Guide by Absolute Steve ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With contributions from: • noz3r0 • Absolute Daniel
Transcript
  • \ MMMMMM MMMM MMM MMM YMMM, A MMM MMM MMMMMMMM

    \ MMM MMMM MMM MMM SMMM, AM1 MMM MMM\ MMMM

    \ MMM $MMMMb MMM MMM MMM, AMM MMM MMM \ MMMM

    \ MMMMM MM MM MMM MMM MM, AMMM MMM MMM \MMMM

    \ MMMMM SMM MMt MMM MMM M, `;M MMM MMM MMMM

    \ MMM MMM MMM MMM MMM MMMMM; ,MM MMM MMM MMMM

    \ MMM iMMMMMMMM. MMM MMM MMMM, ,MMM MMM MMM MMMM

    \MMM #MM7 bMMQ MMMMMM MMMMMM iMM, ,MMMc MMMMMMMMM MMMM\

    MMM MMM MMM MMMMMM MMMMMM , ,MMB: MMMMMMM MMMM \

    \ ., \

    \ _ _______ __ _ ______________ ____ \

    \ / |/ / __/ | /| / / | | / / __/ ___/ _ | / __/ \

    \ / / _/ | |/ |/ / | |/ / _// (_ / __ |_\ \ \

    \ /_/|_/___/ |__/|__/ |___/___/\___/_/ |_/___/ \

    `------------------------------------------------------------`

    Full Survival Guide by Absolute Steve

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    With contributions from:

    • noz3r0

    • Absolute Daniel

  • ___ _ ___ ___ ___ ___ ___ _ ___

    | __/_\ / __| __| _ )/ _ \ / _ \| |/ / |

    | _/ _ \ (__| _|| _ \ (_) | (_) | '

  • big project, and it was especially nice to be the first Oo__________________oO

    person in the world to ever beat FF XIII outside of the

    development team. I'm glad to present you THE follow-up guide of a longlasting

    and popular series: Fallout.

    The series of guides I've made for Fallout 3 was created with the intention of

    not leaving a single irradiated stone unturned, but there's always room for

    improvement. This guide is the result of many days and nights of long labour,

    so here's hoping you'll enjoy the redesign of the layout, and may the in-depth

    strategies and vast descriptions greatly enrich your gaming experience. In any

    case, be sure to like this guide on facebook (see link above) and tell your

    friends about this guide!

    Fallout New Vegas does feel like a very stretched DLC and hardly has graphical

    improvements over Fallout 3, but that doesn't take away any of the fun. The

    game mechanics have been tweaked with, making the game harder and more balanced.

    There are minigames now, there's still plenty to explore, but the 'Fallout 3'

    feeling is gone (duh, it's Vegas!), the point being that the game doesn't really

    breathe the same atmosphere as Fallout 3 both in terms of exciting storytelling

    and areas. There are once again numerous annoying bugs that shouldn't exist,

    long loading times included , especially on the Xbox 360. Resetting your Xbox

  • can sometimes do wonders combined with clearing the cache, though. All in all,

    the game has its improvements, but is hardly as epic or revolutionary as it's

    big brother. As such, be glad it's not called Fallout 4. :) On a closing note

    I do want to mention that some events in FNV are painfully unfunny, sometimes

    even disgusting and on the border of acceptable as to what you can put into a

    video game. This has nothing to do with gore, more so with ethics. Some of

    those people at Obsidian should give me a call - as a psychologist student I'd

    gladly study them as field cases.

    Lastly, be sure to check out Supercheats.com soon for an enhanced version of the

    guide, which features video content at tight spots that might require additional

    assistance. Having said that, please glance at the next few sections before

    diving into the table of contents and take the opportunity to read more about

    donation options and the future of guide writing. Thank you for your kind

    consideration and enjoy the guide and the game!

    ~ Absolute Steve

    P.S. Also on behalf of noz3ro, absolute daniel, and other future contributors

    that may very well follow; welcome!

    ________________________________________________________________________________

    ___ ___ _ _ _ _____ ___ ___ _ _ ___

  • | \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __|

    | |) | (_) | .` |/ _ \| | | | (_) | .` \__ \

    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/

    ______________________________________________

    [AND TERMS OF USE IN A SENSE]

    • If you found this guide helpful, feel free

    to consider one of these options to donate:

    • 1. Paypal donation at: [email protected]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    • 2. Make a purchase at Amazon.com by searching

    for your item through my referral search

    box (this grants me 4% profit with no

    additional costs for you), found at:

    http://www.shillatime.org/amazon.html

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    • 3. Tell someone dear how special they

    are to you and remember their smile.

    [And afterwards, of course, return to

    blasting off heads in New Vegas!]

    Thank you very much for your consideration!

    http://www.shillatime.org/amazon.html

  • _____ _ ___ _ ___ ___ ___ ___ ___ _ _ _____ ___ _ _ _____ ___

    |_ _/_\ | _ ) | | __| / _ \| __| / __/ _ \| \| |_ _| __| \| |_ _/ __|

    | |/ _ \| _ \ |__| _| | (_) | _| | (_| (_) | .` | | | | _|| .` | | | \__ \

    |_/_/ \_\___/____|___| \___/|_| \___\___/|_|\_| |_| |___|_|\_| |_| |___/

    _________________________________________________________________________[TOC]

    Use CTRL + F and copy/paste the [TAG] to find the section you're looking for.

    I. . . . . . . . . . . . CONTROLS, BASICS & TIPS [BSC]

    1.1 ................... Game Controls [BSC-1]

    1.11 .................. XBOX360 Controls [BSC-1.11]

    1.12 .................. Playstation 3 Controls [BSC-1.12]

    1.13 .................. PC Controls [BSC-1.13]

    1.14 .................. Companion Controls [BSC-1.14]

    1.2 ................... Understanding the compass [BSC-2]

    1.3 ................... Tips and Tricks [BSC-3]

    1.31 .................. General Tips [BSC-3.1]

    1.32 .................. Hacking Tips [BSC-3.2]

    1.33 .................. Lockpicking Tips [BSC-3.3]

    1.4 ................... Pre-order Bonuses [BSC-4]

    1.5 ................... Game Difficulty & Hardcore Mode [BSC-5]

    II. . . . . . . . . . . . WALKTHROUGH [WLK]

  • 2.1 ................... Ain't That a Kick in the Head [WLK-1]

    2.2 ................... Back in the Saddle [WLK-2]

    2.3 ................... By a Campfire on the Trail [WLK-3]

    2.4 ................... Ghost Town Gunfight [WLK-4]

    2.5 ................... They Went That-a-Way [WLK-5]

    2.6 ................... Come Fly With Me [WLK-6]

    2.7 ................... Ring-a-Ding-Ding [WLK-7]

    2.8 ................... G.I. Blues [WLK-8]

    2.9 ................... Wild Card: Ace In The Hole [WLK-9]

    III. . . . . . . . . . . . SIDE QUESTS [SDQ]

    3.1 ................... Aba Daba Honeymoon [SDQ-1]

    3.2 ................... Ant Misbehavin' [SDQ-2]

    3.3 ................... Anywhere I wander [SDQ-3]

    3.4 ................... Back in Your Own Backyard [SDQ-4]

    3.5 ................... Beyond the Beef [SDQ-5]

    3.6 ................... Birds of a Feather [SDQ-6]

    3.7 ................... Bitter Springs Infirmary Blues [SDQ-7]

    3.8 ................... Bleed Me Dry [SDQ-8]

    3.9 ................... Booted [SDQ-9]

    3.10 .................. Boulder City Showdown [SDQ-10]

    3.11 .................. Bye Bye Lover [SDQ-11]

    3.12 .................. Can You Find It In Your Heart? [SDQ-12]

    3.13 .................. Classic Inspiration [SDQ-13]

    3.14 .................. Climb Ev'ry Mountain [SDQ-14]

  • 3.15 .................. Cold, Cold Heart [SDQ-15]

    3.16 .................. Come Fly With Me [SDQ-16]

    3.17 .................. Crazy, Crazy, Crazy [SDQ-17]

    3.18 .................. Cry Me a River [SDQ-18]

    3.19 .................. Debt Collector [SDQ-19]

    3.20 .................. Don't Make a Beggar of Me [SDQ-20]

    3.21 .................. Ed-E My Love [SDQ-21]

    3.22 .................. Eye For an Eye [SDQ-22]

    3.23 .................. Eyesight to the Blind [SDQ-23]

    3.24 .................. Flags of Our Foul-Ups [SDQ-24]

    3.25 .................. For Auld Lang Syne [SDQ-25]

    3.26 .................. G.I. Blues [SDQ-26]

    3.27 .................. Ghost Town Gunfight [SDQ-27]

    3.28 .................. Guess Who I Saw Today [SDQ-28]

    3.29 .................. Hard Luck Blues [SDQ-29]

    3.30 .................. Heartache by the Number [SDQ-30]

    3.31 .................. High Times [SDQ-31]

    3.32 .................. How Little We Know [SDQ-32]

    3.33 .................. I Could Make You Care [SDQ-33]

    3.34 .................. I Don't Hurt Anymore [SDQ-34]

    3.35 .................. I Forgot To Remember To Forget [SDQ-35]

    3.36 .................. I Fought The Law [SDQ-36]

    3.37 .................. I Hear You Knocking [SDQ-37]

    3.38 .................. I Put a Spell on You [SDQ-38]

    3.39 .................. Keep Your Eyes On The Prize [SDQ-39]

    3.40 .................. Left My Heart [SDQ-40]

  • 3.41 .................. Medical Mystery [SDQ-41]

    3.42 .................. My Kind Of Town [SDQ-42]

    3.43 .................. No, Not Much [SDQ-43]

    3.44 .................. Nothin' But A Hound Dog [SDQ-44]

    3.45 .................. Oh My Papa [SDQ-45]

    3.46 .................. One For My Baby [SDQ-46]

    3.47 .................. Pheeble Will [SDQ-47]

    3.48 .................. Pressing Matters [SDQ-48]

    3.49 .................. Restoring Hope [SDQ-49]

    3.50 .................. Return to Sender [SDQ-50]

    3.51 .................. Run Goodspring Run [SDQ-51]

    3.52 .................. Someone To Watch Over Me [SDQ-52]

    3.53 .................. Still In The Dark [SDQ-53]

    3.54 .................. Sunshine Boogie [SDQ-54]

    3.55 .................. Talent Pool [SDQ-55]

    3.56 .................. Tend To Your Business [SDQ-56]

    3.57 .................. That Lucky Old Sun [SDQ-57]

    3.58 .................. The Legend Of The Star/

    A Valuable Lesson [SDQ-58]

    3.59 .................. The Coyotes [SDQ-59]

    3.60 .................. The Finger Of Suspicion [SDQ-60]

    3.61 .................. The Moon Comes Over The Tower [SDQ-61]

    3.62 .................. The White Wash [SDQ-62]

    3.63 .................. There Stands The Grass [SDQ-63]

    3.64 .................. Three-Card Bounty [SDQ-64]

    3.65 .................. Unfriendly Persuasion [SDQ-65]

  • 3.66 .................. Volare! [SDQ-66]

    3.67 .................. Wand Dang Atomic Tango [SDQ-67]

    3.68 .................. We Are Legion [SDQ-68]

    3.69 .................. We Will All Go Together [SDQ-69]

    3.70 .................. Wheel Of Fortune [SDQ-70]

    3.71 .................. Why Can't We Be Friends [SDQ-71]

    3.72 .................. You Can Depend on Me [SDQ-72]

    IV. . . . . . . . . . . . MOJAVE MAPS [MAPS]

    V. . . . . . . . . . . . STATISTICS [STA]

    5.1 ................... Are you S.P.E.C.I.A.L.? [STA-1]

    5.2 ................... Skills [STA-2]

    5.3 ................... Perks [STA-3]

    5.4 ................... Traits [STA-4]

    5.5 ................... Derived Statistics [STA-5]

    VI. . . . . . . . . . . . GENERAL INFO [GEN]

    6.1 ................... Level Up Chart [GEN-1]

    VII. . . . . . . . . . . . INVENTORY [INV]

    7.1 ................... Weapons [INV-1]

    7.2 ................... Armor [INV-2]

  • 7.3 ................... Recipes [INV-3]

    7.4 ................... Food [INV-4]

    VIII. . . . . . . . . . . . APPENDIX [APX]

    8.1 .................. Xbox 360 Achievements [APX-1]

    8.2 .................. Playstation 3 Trophies [APX-2]

    8.3 .................. Snow Globe Locations [APX-3]

    8.4 .................. Skill Book Locations [APX-4]

    IX. . . . . . . . . . . . VIRGIN HISTORY [VIR]

    X. . . . . . . . . . . . CREDIT CHIPS [CRD]

    XI. . . . . . . . . . . . RIGHTCOPY [COPS]

    ________________________________________________________________________________

    ___ _ _ _____ _ _ ___ ___ ___ ___ ___ _ _ ___ ___ ___ ___

    | __| | | |_ _| | | | _ \ __| / _ \| __| / __| | | |_ _| \| __/ __|

    | _|| |_| | | | | |_| | / _| | (_) | _| | (_ | |_| || || |) | _|\__ \

    |_| \___/ |_| \___/|_|_\___| \___/|_| \___|\___/|___|___/|___|___/

    _________________________________________________________________________

    AN ESSAY ON THE PAST, PRESENT, AND FUTURE OF THE VIDEO GAMEGUIDE INDUSTRY

  • A PLEAD FOR ENDLESS IDEALISM AND ULTIMATE RESOURCES

    INTRODUCTION

    ¯¯¯¯¯¯¯¯¯¯¯¯

    Wow, what exactly is this? This is an essay on how the guide writing industry

    is changing, an essay on FAQ writing, and an essay in which I plead for more

    recognition for, and more cooperation between guide authors. Why is this here?

    Because otherwise you wouldn't have been reading this. Feel free to read it,

    but feel just as free to proceed to the main bulk of the guide. I hope you

    enjoy this FREE guide "as is". This essay is NOT going anywhere. :)

    THE PAST

    ¯¯¯¯¯¯¯¯

    Game guides have been around for almost as long as videogames themselves, but in

    a world where information is becoming increasingly more accessible, how is the

    format for game guides evolving? In the early nineties, game guides were usually

    featured as an appendix to videogame magazines, until Prima launched a series of

    game guides back in 1990. The guides were qualitatively poor and fairly

    unpopular by today's standards. Another company called Bradygames started

    selling guides in the nineties. It spawned various over the years, including

    infamous - yet best selling - books for popular RPG's such as the Final Fantasy

  • series. Halfway the nineties, hotlines also started to gain popularity, if only

    through heavy marketing. By dialing a certain hotline you had "instant access"

    to hundreds of cheats for the most well-known games. The hotlines were rather

    expensive (a buck per minute at least), so it wasn't the preferred option for

    getting your daily cheatcodes. If you were stuck in a game back then, you either

    had your friends or big brother help you. If your friends sucked at gaming and

    you didn't have a big brother (I for one, didn't), then "that was life for 'ya."

    At the end of the decade, two new companies arose in the game guide industry,

    and interestingly, both took base in Hamburg, Germany. Piggyback quickly

    conquered the European market with high-quality guides for well-known games

    such as the Metal Gear Solid and Final Fantasy Series. FuturePress filled in

    the gaps with 'lesser' titles and remains to do so to date, mainly for the

    European and German market, one of the reasons it's hardly known elsewhere in

    the world.

    The internet brought aspiring game guide writers the excellent possibility to

    spread their information worldwide, but it wasn't until around the millennium

    that the majority of people started to gain internet access. The most popular

    games were quick to be covered in so-called FAQs: Documents in which Frequently

    Asked Questions were answered. Jeff Veasey, founder of GameFAQs, started

    collecting these documents and brought them all together at what remains

  • the

    biggest online gaming helpsite to date. FAQs started including full-fledged

    walkthroughs and some of these in turn evolved into strategy guides that left

    no stone unturned. Lately, since the late 2000's, wiki pages have gained

    interest. This format allows communities of people to cooperatively work on

    creating a network of informative pages regarding a certain game. While the

    obvious benefit is that the amount of people makes contributing easy and the

    network quickly grows, some of the major downsides are inaccuracy of

    information, poorly written and vague walkthroughs, and the constant need to

    browse back and forth between pages. Most FAQ authors foresaw that accessibility

    was easily enhanced and had already solved the tedious searching problem by

    implementing a simple Ctrl + F search system with [tags] into their documents.

    THE PRESENT

    ¯¯¯¯¯¯¯¯¯¯¯

    Presently, there are several camps in the guide writing business. There are the

    well-known strategy guide writing companies that pay for exclusive publishing

    rights, and there's the ever growing database of free guides online. We can

    divide the four official strategy guide companies into two groups, not only

    geographically but interestingly also qualitatively: On the one hand we have

    the U.S.-based Prima and Bradygames, whose motto comes down to "selling as

  • many game guides as possible, for as many games as possible." The problem is

    that they spawn not only strategy guides for games hardly justified for this

    format, but more so that their books are qualitatively poor. Admittedly there

    has been a slight rise in quality over the past 10 years, but the sloppy and

    erroneous layouts and information almost never justify a purchase at these

    companies. However, the majority of the gaming market - say 90% - doesn't even

    look at the company name when buying a strategy guide, so there's no reason

    beyond ethics for these companies to care. Fortunately, there has been a

    slight shift in approach, where these companies are realizing that one author

    simply cannot write a complete guide on his own, and as such the quality of a

    few "big-name" guides has risen slightly. On the other hand, most layout

    approaches aren't as good as they should be, and the same can be said about

    various tactical tips, inaccuracy and incompletion of the content.

    On the other hand we have the European companies, Piggyback and FuturePress,

    of which the former is the uncrowned king in the guide writing business. Their

    approach is to make very few guides a year - two to three at most - but to make

    them perfect in almost every possible way. While strategy guides always remain

    a product of marketing, if you need any reason to warrant a purchase at all,

    it's because their books are in the best condition they could've possibly

    reached you, having excellent binding, highly qualitative layouts and an ocean

  • of information and trivia. The only downsides to this approach are the fact

    that not every game can be covered (only highly popular games can be), and that

    a collector's edition might be pricey in these difficult times for some people.

    Where Piggyback's fashionable office is located in the beautiful Hamburg city

    center, my trip to FuturePress requires a little more dedication, but I

    eventually manage to find their headquarters in a back alley of a more sober

    neighborhood. The people are all very friendly, although it becomes immediately

    apparent that they don't have the contacts Piggyback does. FuturePress still

    makes better guides than Prima and Bradygames, but a sore reality is that they

    only get to buy the rights from Prima and Brady themselves - mostly just for the

    European market.

    Then there's the free, online sources of gaming help, ranging from the vast

    library of text-based documents on GameFAQs, to the - sorry to say, but poorly

    made - semi-free guides of Gamespot and IGN, to wiki pages dedicated to specific

    games, to in-depth guides by prolific authors at Supercheats, to more simple

    websites that mainly offer cheats only. An interesting format sprung from

    Youtube recently: Video talkthroughs. There are few reasons to be a big fan of

    this format, if only for the reason that there's no proper search function, but

    there are more downsides to it which are all discussed later. In this turbulent

    world of ever-changing formats for game guides, which direction are we

  • headed

    and better yet, which direction is best to be headed towards?

    THE FUTURE

    ¯¯¯¯¯¯¯¯¯¯

    It's mostly about making choices regarding the height of your standards and

    arguably everyone would want the highest standard of quality, even if the

    information is free. When looking for any source of game information, this

    would translate into the following criteria: Getting everything out of your game

    in the most convenient way possible. This is the approach that the better

    official companies take when making their tomes, so it might as well be your

    - admittedly ultimate - demand when looking for a free guide online. So let's

    compare the different formats to see how well they work when this criteria

    is applied.

    LOW-QUALITY, SEMI-FREE GUIDES @ GAMESPOT & IGN

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    I'll start off with the - usually widely promoted - semi-free game guides on

    Gamespot and IGN. First of all, keep in mind that the guys writing these aren't

    paid a top-notch salary, and that they have to spit out guides at a rather fast

    pace. Add to this the fact that writing for video games as a job takes most of

    the fun out of the gaming experience and you get rushed guides with half-decent

  • text and accompanied screenshots that have no existential purpose but to serve

    as filler. It's true; the walkthroughs are usually rather globally written,

    serving only to get you from point A to point B, and will help you only when

    you're stuck and have absolutely no clue as to where to go. The "in-depth"

    sections mostly cover only the basics and are hardly worth mentioning. Quite a

    lot of people *will* however use these guides, simply because they're decently

    advertised online. A solution for improvement would theoretically be simple, but

    it's similar to the final conclusion we'll land at in the final section of this

    essay, so let's stay patient and unspoiled for now. A permanent problem these

    sites face is the low budget they're willing to spend on game guides (in other

    words, they lack idealism altogether. This is one of the reasons I'd recommend

    against using these sites, but that's a complete different story).

    WIKI-PAGES; GREAT IDEALISM, LESS GREAT FORMAT

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Wiki pages are a newly born alternative and their pros and cons have already

    been briefly discussed above. They suffer from the same problem as the

    semi-free guides previously discussed, namely that they lack in-depth

    information incorporated in the walkthrough itself. Wikis make up for this with

    their nearly infinite amount of pages on subjects, but this is also a weakness;

    this sometimes leaves you searching around and in circles. Credit is hardly

    given when editing wiki pages, so for the exception of a few top-notch

  • contributors, it is a business mostly fueled in bit-sized pieces by a large

    community of people. Unpopular games aren't covered by wiki pages at all, and

    there are far too few contributors in the first place.

    CHEAT SITES; INCORPORATED WITH GUIDES

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    As for cheat sites in general, there's not much more to be found besides just

    cheats. There's one major exception to the rule, being Supercheats. The guides

    written here by prolific authors have a few nice additions, including video (and

    sometimes screenshot) support. Not all guides are of the same quality, but

    there's a solution for this problem we'll soon land at.

    VIDEO TALKTHROUGHS; TOO FEW BENEFITS OVER TEXT

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Video talkthroughs have a few benefits, the biggest being that the author no

    longer needs to write everything down into words when creating the talkthrough.

    This doesn't benefit the user looking for help, and they are only helped in

    very specific contexts by this format, which lends itself perfectly for "finding

    hidden objects", and I dare say it lends itself for this purpose only. It works

    great if you see someone walk straight to an item you were looking for and that

    you struggled to find when reading through text. As such, videos are a great

  • addition to text, but not as a replacement. Why not? For one, videos don't have

    a proper search function, and can never describe handy statistics, such as a

    complete item/equipment list as featured in most role playing games (but very

    thinkable in adventure games as well, where this can take the form of a table

    that compares gunfire power for example). The viewer also needs to deduct

    strategies from the video and comments of the author alone. This can work for a

    straight A-to-B walkthrough or for beating a boss, but it's a pain when the

    author decides against exploring optional parts when you wanted to do just that

    - or vice versa. An other disadvantage is that videos contain spoilers. You

    might be able to click away the video right before spoilers come up, especially

    if the author warns you in advance, but you can imagine this is a stressful

    situation. A last drawback of videos is that they're time consuming to watch,

    so it's almost like you're playing the game twice; once by someone else playing

    it for you. Videos can still be, it has to be said, an excellent addition to

    text when they visually show something text has difficulties with to describe,

    but they have little value beyond this feature.

    FAQS: DO THESE TEXT DOCUMENTS REALLY HOLD THE FUTURE?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    If someone would ask me if there is still a need for text-based documents (FAQs)

    in a few years, I'd wholeheartedly tell them yes, but I'd also tell them that

    things are in need of a little tweaking. FAQs suffer from less problems than

  • other formats because they're well organized, rapidly downloadable, quickly

    searchable by using [tags] and Ctrl + F, they're printable, easy to save onto

    your hard disk, and they have all information stored in one place. There's only

    one 'problem'; the big differences in quality between FAQs. Some guides remain

    unfinished, some are finished but have a very poor layout, and only a handful

    can be considered pure quality. Now I know (of course I do), these authors all

    write in their spare time and we should all be thankful for whatever they

    contribute - no arguing there. What would you expect from free guides? But if

    it's easy to make things better, why not give it a try?

    On a side note, I wouldn't think the solution lies in the new html guides that

    GameFAQs now features. It theoretically allows for a few decent features,

    especially if authors would choose to include screenshots that enrich their

    written text (but a danger lies in abundance). Better yet would be placing

    videos at parts where text lacks in its descriptive function as argued for in

    the previous paragraphs. Having a few videos to show difficult item locations

    would be great. Besides these benefits, the format is no longer easy to print

    (not a disaster), it is arguably not as easy to search through compared to a

    compact text document, it is a pain to save onto an external space such as a

    hard disk or USB stick, and for some reason they're not as easy to organize as

    text. Besides this, it takes more time for both writers and administrator(s) to

    create this format. If anything, this format reminds mostly of the unsuccessful

    superguides at mycheats, the difference being that everyone can contribute to

    those.

  • TEXT ENHANCED WITH PICTURES?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Random screenshots as used in the semi-free guides on IGN and Gamespot don't add

    much value for the reader, and the only purpose they serve is as eye candy.

    Picture support, as one could call it, derives its purpose from *supporting*

    the reader in getting something done in the game. One of the main purposes to

    support a reader is to tell them where they need to go, or to show where a

    player is headed towards. As a rule, screenshots don't lend themselves well

    for this purpose. They're too static and can only show a limited frame of

    information currently going on in the game. Maps on the other hand are much

    more abstract, and can show readers a wide variety of (item) locations, as well

    as giving a general overview. This is the biggest drawback of text documents,

    and although text maps can be functional, picture maps are easier to use.

    Fortunately, it's very easy to upload a picture map to GameFAQs and integrate

    it in a text guide as a link. The main point here is that pictures generally

    distract from the actual guide material. Eye candy is nice, but you'll get

    enough of eye candy while playing your games.

    GUIDE WRITERS UNITE!

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The solution is already partly being executed by some authors who co-author with

  • each other, but it'd be interesting and easy enough to take this to the next

    level. You'll unlikely have found yourself staring at a few different FAQs,

    wondering which one to pick. Perhaps you randomly chose one, perhaps one of an

    author who sounded familiar, or perhaps you looked for recent updates and the

    size of the document, or maybe you clicked on all of them and made your

    decision after briefly browsing each. In any case, several authors all decided

    to make their own version of a FAQ. Some of them don't cover much more besides

    the walkthrough, others write complete guides, and still others make an attempt

    at fully uncovering every aspect of the game. While there's something to say

    for writing everything all by yourself - you get your own credits and you *can*

    have fun while writing - it is worth asking the question whether or not you're

    actually contributing something that hasn't already been done before; do guides

    exist with better informative text that are faster available than yours, are

    better searchable, more concisely and clearly written, perhaps more beautifully

    laid out? Because if they do, realize that the only good reasons to continue

    writing for such a game are either because you want to practice your writing

    skills (a completely legitimate reason), or because you think you can do better

    than the best existing guide available (legitimate, but sometimes difficult to

    attain). A final, alternative point of view could be to take "a different

    approach", which always comes down to either using more or using less humor, or

    describing more or less spoilers, simply because "other approaches" don't exist:

  • The video game you're writing about demands a certain structured approach with

    little variation possible. Do realize that even with a "different approach", the

    most important goal is still to write just as qualitatively as the best

    available stuff already launched elsewhere. Also keep in mind that the author(s)

    of the most qualitative guide might've chosen to use a fair share of humor and

    keep spoilers to a minimum (arguably a favorable combination for the majority of

    readers). Even when there's no information available at all on a certain game,

    which is common when games have just been released, it can still be important

    to keep the highest possible quality in mind, simply because someone else might

    outdo your guide soon.

    While I realize that some of the above might sound radical in the ears of

    certain writers, I think it also sounds very logical. If you compare the amount

    of visits of a high-quality guide to a merely decent guide you'd notice a

    drastic difference between figures. The star system already differentiates - and

    rightfully so - between guides to make qualitative ones stand out. This is one

    of the best features GameFAQs has implemented in a long time, and it would be

    great to see it continue down that road to underline and stress the importance

    of high quality work. I wouldn't want to argue that guides should no longer be

    posted if they are of less quality than others (although it would be good to

    have an unwritten rule that unfinished walkthroughs do not get posted if a

  • starred guide already exists for that game), as it also encourages writers to

    start in 'the business'. The point here is that everyone would greatly benefit

    if authors started to work together in an efficient manner.

    ENDLESS AND OPTIMISTIC, YET NOT IMPOSSIBLE GUIDE WRITING IDEALISM

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Wouldn't it be great to have one (perhaps two) excellent - no, nearly perfect -

    guide(s) for whatever game you desire? Or at least for the most popular titles?

    The problem with raising the bar this high is that it starts to take very large

    amounts of time to write such a guide, and few authors are in the favorable

    position of having endless amounts of spare time (or are willing to devote so

    much of their spare time to the writing of FAQs). Another problem with striving

    for extraordinary quality is that the community at least partly consists of

    younger writers who are still working on improving their guide writing skills.

    If authors would form teams that work together on certain guides, they'd not

    only be sure that people would love their cooperative work, it would also save

    the authors a lot of time and they'd still have made a beautiful piece of work

    in the end. This is the approach that the better official game guide companies

    take. They work in teams, and it shows. Have people focus on a certain aspect of

    the guide and beautifully shape the guide together, literally. In FAQ writing,

    this could easily be put to practice. Someone could work on the walkthrough,

    perhaps coordinating sections with someone else if their writing styles match

  • (which is no necessity by any means). Another author could provide ASCII

    artwork, still someone else could help work on side quests and parts that

    require optional exploration, someone could be working on assembling item and

    equipment lists. Such a team of four to five people can easily be credited at

    the top of the document, revealing their (alias) names in all pride and glory.

    WHAT IS THE ULTIMATE GOAL OF GUIDE WRITING?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The same idea could be applied to all online guide writing, and it would greatly

    improve the overall quality of what's available. Ultimately it would find

    sponsoring and receive some donations from the community, but even without this

    it can make a great leap towards reaching the ultimate goal of guide writing:

    To not only help someone from A to B, but to really *enhance* someone's

    experience of a game in every possible way, giving people the option to fully

    explore and enjoy a videogame. You can watch linear movies, you can read linear

    books, but you must actively explore a video game, and in some cases, only a

    high-quality strategy guide is going to help you do just that. It would be

    unfair to demand from gamers to purchase such a strategy guide for every game

    they buy. Ideally, the future of video game guides would have prolific authors

    overcome their ego and team up to shape perfect text-based strategy guides.

    Readers could in turn show a little more praise when truly deserved... Now what

    are some ways to improve and promote quality?

  • INTRODUCE A FAQ OF THE YEAR CONTEST; OMG, GOLD STARS!?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    A few great ways that could help promote authors to work together in order to

    reach higher levels of quality (and faster, too) would be to not only hold a

    FAQ of the Month contest, but also a FAQ of the Year contest (or alternatively

    a FAQ of the Season, but that sounds kind of lame). There are too few monthly

    contributions to really judge quality alone (game popularity and thus guide

    demand also plays its role), but a yearly competition on top of the FotM contest

    could really push author(teams) to the limit. Although it'd be nice, it doesn't

    even need to involve prize money - I bet many guide writers would commit murder

    to have a gold star featured next to their own or team's name for that matter.

    A GUIDE WRITER CONTEST INSTEAD OF THESE REPETITIVE CHARACTER AND GAME CONTESTS?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    It could also greatly help to put authors a little more in the spotlights. A

    simple poll could do wonders alone, not to imagine a "favorite author" contest,

    putting the building bricks of GameFAQs in the spotlight for once - the authors

    of FAQs themselves - instead of the repetitive character contests that are now

  • being held yearly. A trial would be nice at the very least; contributors really

    like these contests, as the writer's board has shown repeatedly year after year

    for over a decade now. It'd also motivate aspiring writers to give it a shot of

    their own - there's nothing to lose.

    On a different but related note, an other possible way to easily motivate

    qualitative work under authors would be by showing the amount of stars - which

    implies recommendations or FotM prizes - on the author's forum account, similar

    to how Karma is displayed.

    GIVE SOME, GET SOME

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The idea is that when the quality of text guides jumps, the time is ripe for the

    contributor recognition to rise as well, and quite frankly, it's been way

    overdue for a long time. The only thing that currently fuels guide writers are

    thank-you emails (or the general idea of helping people). With little extra

    effort, the shrinking community of veteran guide writers can get a new impulse

    and new goals.

    JOIN OR START A DISCUSSION ON GAMEFAQS OR FACEBOOK

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    We've got a long way to go, but it should be possible to push guide writing a

  • step in the right direction, starting here. Things like this don't take off

    without discussions, so spread the word and let GameFAQs know about this.

    You can also join the discussion on my facebook page, located at:

    facebook.com/absolutesteve

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    On a closing note, I'm currently looking for prolific authors that share this

    vision and want to join a team. Some spots have already been taken, and places

    are limited. If you're interested, apply at [email protected] and send a link

    to your contributor page and your best piece of work.

    I thank you for taking the time reading this. Rests me to wish you a lot of fun

    with Fallout New Vegas and this Full Survival Guide!

    ___ ___ ___ _ _ _____ ___ ___ _ ___

    |_ _| / __/ _ \| \| |_ _| _ \/ _ \| | / __|

    | | _ | (_| (_) | .` | | | | / (_) | |__\__ \_

    |___(_) \___\___/|_|\_| |_| |_|_\\___/|____|___( )

    |/

    ___ _ ___ ___ ___ ___ _____ ___ ___ ___

    | _ ) /_\ / __|_ _/ __/ __| |_ _|_ _| _ \/ __|

    | _ \/ _ \\__ \| | (__\__ \_ | | | || _/\__ \

    |___/_/ \_\___/___\___|___( ) |_| |___|_| |___/

    |/ [BSC]

    file://////__

  • ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    _____________________________________________________________________

    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | 1.1 GAME CONTROLS [BSC-1] |

    |_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1.11 XBOX360 CONTROLS [BSC-1.11]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    MAIN CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    |Left Analog Stick |Move around |

    |Right Analog Stick|Look/Turn around |

    | D-Pad |Swap between weapons located in the Quickswap Menu |

    |Left Stick [push] |Crouch |

    |Right Stick [push]|Pick up/Drop items |

    | A |Action Button |

    | B |Bring up/down Pip-Boy 3000 |

    | B [hold] |Turn Flashlight On/Off |

    | X |Reload Equipped Weapon |

    | X [hold] |Holster Equipped Weapon |

    | Y |Jump |

  • | RT |Attack/Shoot |

    | RB |Enter V.A.T.S mode [Only possible with targets nearby] |

    | LT |Aim/Block |

    | LB |Switch between 1st/3rd person camera view |

    | LB [hold] |Adjust camera viewpoint |

    | START |Pause Menu |

    | BACK |Wait [Time will pass; 24h maximum] |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    V.A.T.S CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    |Left Analog Stick |Switch between target's body parts |

    |Right Analog Stick|Switch between different targets |

    | A |Confirm |

    | B |Cancel |

    | RT |Select target |

    | RB |Enter V.A.T.S |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1.12 PLAYSTATION 3 CONTROLS [BSC-1.12]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    MAIN CONTROLS:

    __________________ ___________________________________________________________

  • | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    |Left Analog Stick |Move around |

    |Right Analog Stick|Look/Turn around |

    | D-Pad |Swap between weapons located in the Quickswap Menu |

    | L3 |Crouch |

    | R3 |Pick up/Drop items |

    | X |Action Button |

    | O |Bring up/down Pip-Boy 3000 |

    | O [hold] |Turn Flashlight On/Off |

    | Square |Reload Equipped Weapon |

    | Square [hold] |Holster Equipped Weapon |

    | Triangle |Jump |

    | R1 |Attack/Shoot |

    | R2 |Enter V.A.T.S mode [Only possible with targets nearby] |

    | L1 |Aim/Block |

    | L2 |Switch between 1st/3rd person camera view |

    | L2 [hold] |Adjust camera viewpoint |

    | START |Pause Menu |

    | SELECT |Wait [Time will pass; 24h maximum] |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    V.A.T.S CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  • =-=-=-=-=-=-=|

    |Left Analog Stick |Switch between target's body parts |

    |Right Analog Stick|Switch between different targets |

    | X |Confirm |

    | O |Cancel |

    | R1 |Select target |

    | R2 |Enter V.A.T.S |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1.13 PC CONTROLS [BSC-1.13]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Note: I'm looking for someone to confirm and/or correct the PC controls, as I

    don't own nor plan to own the PC version of the game. Thank you.

    MAIN CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    | Mouse |Look/Turn Around |

    | W |Forward |

    | S |Backward |

    | A |Strafe left |

    | D |Strafe right |

    | Left Shift |Run |

    | Caps Lock |Run [permanently] |

    | Q |Auto-Move |

  • | 1 - 8 |Swap between weapons located in the Quickswap Menu |

    | Left Ctrl |Crouch |

    | Z |Pick up/Drop items |

    | E |Action Button |

    | Tab |Bring up/down Pip-Boy 3000 |

    | O [hold] |Turn Flashlight On/Off |

    | R |Ready/Reload/Holster Equipped Weapon |

    | Space |Jump |

    |Left Mouse Button |Attack/Shoot |

    |Right Mouse Button|Aim/Block |

    | R2 |Enter V.A.T.S mode [Only possible with targets nearby] |

    | F or Mouse Wheel |Switch between 1st/3rd person camera view |

    | Mouse Wheel |Adjust camera distance |

    |Mouse Wheel [hold]|Adjust camera viewpoint |

    | ` |Pause Menu |

    | T |Wait [Time will pass; 24h maximum] |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    V.A.T.S CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    |Left Mouse Button |Select target/Switch between target's body parts |

    |Left [on arrows] |Switch between targets |

    |Right Mouse Button|Exit V.A.T.S./Cancel queued attacks |

    | E |Confirm |

  • | V |Enter V.A.T.S |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    PIP-BOY 3000 CONTROLS:

    __________________ ___________________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|

    | Tab |Bring up/down Pip-Boy 3000 |

    | Tab [hold] |Turn Flashlight On/Off |

    | F1 |Bring up/down Pip-Boy 3000 [Directly in stats mode] |

    | F2 |Bring up/down Pip-Boy 3000 [Directly in items mode] |

    | F3 |Bring up/down Pip-Boy 3000 [Directly in data mode] |

    |Left Mouse Button |Equip/Unequip/Use selected item |

    |Right Mouse Button|Drop selected item |

    | R |Repair selected item |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1.14 COMPANION CONTROLS [BSC-1.14]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The 'companion wheel' comes up whenever you interact with companions, and

    provides us with several options. Going clockwise, starting at 12 'o clock:

    ________________________ _____________________________________________________

    | BUTTON: |IN-GAME ACTION: |

    |=-=-=-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  • =-=-=-=-=-=-=|

    |Be Passive/Agressive |Modifies companion's AI to act passively/agressively |

    |Use Stimpak |Use a Stimpak on companion |

    |Wait here/Follow me |Forces the companion to wait or to follow |

    |Talk to |Converse with the companion |

    |Back up |Tells the companion to provide cover tactics |

    |Keep distance/Stay close|Adjusts the companion's proximity to your character |

    |Open inventory |Opens up the companion's inventory |

    |Use Ranged/Melee |Switches between ranged/melee weapons |

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Note: You can have one humanoid and one non-humanoid companion with you at most.

    Besides these two fixed companions you can get assistance from an NCR

    Ranger or Trooper (if you're in a good reputation with them). Lastly,

    hiring a bodyguard in Freeside cranks the maximum up to 4, but these guys

    only help you during your stay in Freeside, so they hardly count.

    _____________________________________________________________________

    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | 1.2 UNDERSTANDING THE COMPASS [BSC-2] |

    |_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    |HP The compass (left hand corner) is extremely

  • |||||||||||||||||||| important for exploration. It's not difficult

    |¯¯¯¯¯¯¯¯¯¯¯v¯¯¯¯¯l¯¯¯l¯¯¯ to use, but a thorough explanation might give

    |-.-.-.-.-.-.-.-.-.-.-.-.- you a few insights you would've otherwise

    | /\ /\ missed out on. Let's go over all the features

    |NE E SE one by one, going from top to bottom.

    1. Your health is displayed on top and an indication of your remaining health is

    given by the amount of lines: ||||||||||. In the example above, health is

    not at it's maximum, but lies around 4/5th of the max.

    2. The 'v' in the example is always at the same place. This denotes your

    current direction. As you'll see below, directions such as NE, E, SE will

    circle (i.e. move from left to right) as you move around. In the example

    above, your character is facing E, meaning you're facing east.

    3. Various markers can be spotted above or below the line (-.-.-.-.-.-).

    Markers seen above this line can appear in [GREEN] or in [RED], and are

    displayed in this example as (l). These markers notify you of any NPC's in

    the area. Green means the NPC is neutral/good, red means hostile. The

    higher your Perception SPECIAL stat, the faster these blips appear on your

    compass.

    4. Lastly, notice the markers below the line (-.-.-.-.-.-), as indicated by /\

    in the example above. These show the location of your destination(s), such

    as an active quest. There is a second marker that you'll sometimes notice

  • on your compass, which looks like a small hollow triangle (not covered in

    the ASCII example). These small triangles denote a primary or secondary

    location you haven't found yet. A filled small triangle denotes a location

    which you have explored at least once.

    - Considering its simplicity, a short description of the HUD on the right will

    suffice: It notifies you of your currently remaining AP (Action Points,

    as used in VATS), denoted by lines ||||||||||. The condition (CND) of your

    equipped weapon is denoted by the small bar, and this interface also shows

    the ammunition in your equipped weapon: (Clip/Total).

    _____________________________________________________________________

    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | 1.3 TIPS AND TRICKS: [BSC-3] |

    |_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Save yourself the trouble and read these tips once or twice. They will greatly

    increase your self-sufficiency during your wasteland travels, and might even

    prevent you from dying! Definitely read this before your first playthrough,

    even if you're not planning to use the walkthrough.

    1.31 GENERAL TIPS [BSC-3.1]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    • Be sure to save your game often, and keep multiple save games. Fallout

  • New

    Vegas is a large game, and you might want to reload a previous save game in

    which you hadn't messed up a particular quest, event, or where you missed an

    important item. This is one of the most important things for a healthy and

    enjoyable experience.

    • Holster your weapon when there's no direct danger in proximity. This not only

    allows you to travel faster (two-handed weapons slow your down, although one-

    handed weapons don't), and it also scares neutral or friendly NPC's less

    quickly.

    • Keep your gun reloaded at all times. You never know what might surprise you

    around the next corner.

    • Never waste ammunition, and never waste Stimpaks, especially on hardcore mode.

    If you're in need of healing, do it properly and rest. Use V.A.T.S to greatly

    conserve precious ammo. [If you sleep in a rented bed or own bed, you'll get

    the Well Rested status that grants 10% extra EXP until it wears off after a

    couple of hours.]

    • When you crouch nearby water you can drink from it. Hold down the button to

  • continuously drink from it, which is a good way to heal yourself at the cost

    of a few RadAways instead of Stimpaks!

    • Learn to use Fast Travel! After having explored a location, simply bring up

    the World Map on your Pip-Boy and select the location you want to travel to.

    This saves enormous amounts of time.

    • Collect items just for resell purposes. You can check on the value (VAL) of

    an item in your inventory, and it's wise to sell these whenever the next

    possibility comes up; Don't let them clutter up your inventory, especially not

    when you're on a lengthy quest.

    • Pressing the Right Stick (on consoles) lifts items/bodies from the ground.

    It can sometimes be worthwhile to lift up buckets or small wooden crates to

    find they actualy contain a hidden treasure!

    • Always search vending machines for Nuka Cola and Sarsaparilla Bottles.

    • Get your Science and Lockpick up to 50 as soon as possible, which allows you

    to pick locks on all average level locks and terminals. Alternatively boost

    them to 40 at least, so you can pick locks with the aid of a skill magazine

    that gives you a temporary +10 boost.

    • It's the game's intention to make you explore the world. Don't rush through

    the areas, look in every corner and behind every brick, and you'll be richly

    rewarded. You propbably don't want to end up missing the neatest secrets.

  • • Fast Travel with your Worldmap! If you are on the worldmap and you find

    yourself stuck, don't hesitate to use the fast travel option!

    • Items with no weight (--) should always be picked up. Even if the item seems

    useless, you can always sell it in larger amounts later on. If an item does

    weigh something, look at its value. Is the weight 1 and the value 1? Then it

    might be better to leave the item. Is the value 50 and the weight 2? You can

    then sell the item later on and make a profit without putting too much weight

    on your shoulders!

    • The checklists in this survival guide feature two kinds of brackets:

    1. [] means that the item doesn't cost you any Karma for taking it.

    2. {} may cost you Karma and indicates you must steal the item. Therefore,

    these items are optional pickups.

    • Infinite Caps Glitch:

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1. Find a merchant that sells two of the same weapon or armor.

    2. Buy the cheapest of their two weapons or armors.

    3. Sell it back to the merchant with profit.

    4. Repeat and profit more.

  • 1.32 HACKING TIPS [BSC-3.2]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You have four attempts each time you access a terminal before you get locked out

    after the fourth erroneous password attempt. In other words, you have three

    'free' tries every time you start up a terminal. The goal is to select the

    correct password from the gibberish text. Depending on how high your Science

    skill is, the easier hacking becomes.

    Roughly speaking, there are three (combinable) methods for hacking terminals:

    1. You try three 'free' attempts and back out of the terminal. Simply try your

    luck once again and repeat this process until you've figured out the

    password.

    3. Whenever you attempt a password, on the right part of the terminal screen it

    tells you how many letters you've got at correct places. In other words, if

    you've got three letters correct, start looking for words that use similar

    letters in similar positions.

    Example: You attempted "FESTERS" and get 0/7 correct (nothing at all). You

    can now say to yourself: Okay, all other passwords containing an

    F as the first letter will be incorrect, all passwords with an E as

    second letter are incorrect, etcetera. Thus "SYSTEMS" would be

  • incorrect as it contains an E on the fifth spot, and we know that

    this cannot be a possibility.

    If you get 1/7 correct, you know that at least one letter is in the

    right position. This doesn't help you that much, but if you can

    find any passwords that don't match *any* of the letters in the

    same positions (compared to "FESTERS", the password "SUCKING" does

    not contain an "F" at the first spot, not an "E" on the second spot,

    not a "S" on the third spot, and so on for all other letters. Thus

    you can conclude that "SUCKING" is not your key inside the terminal.

    Not this time, at least...

    If you get even more letters correct, such as 5/7 with the password

    "TESTERS", look for words that have various similarities, such as

    those ending with "TERS".

    3. It's possible to replenish your attempts by looking for what I'd like to

    call bracket combinations. These are brackets such as < >, [ ], () and { }

    which are linked when highlighted. In other words, when you highlight one

    of these brackets, more than one character is highlighted, and everything

    between these brackets is also highlighted. An example would be: {.,::&}.

    Selecting this can either replenish your attempts, or remove a faulty

    password from the possibilities. It it wise to first attempt three passwords

    and then search for brackets, resulting in removing several duds and a

    possible allowance replenishment, greatly improving your odds.

  • If this doesn't help, either search for another bracket combination or back

    out of the terminal and try again.

    1.33 LOCKPICKING TIPS [BSC 3.3]

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    EASY: AVERAGE: HARD:

    __________ __________ __________

    /::::| \ / \:::| \ / \::| \

    /:::::| \ / \::| \ / \:| \

    / \::::| \ / \:| \ / \| \

    | \::| | | \| | | |

    | \| | | | | |

    | | | | | |

    \ / \ / \ /

    \ / \ / \ /

    \__________/ \__________/ \__________/

    VERY EASY and VERY HARD have bigger and smaller correct zones respectively.

    IS THAT A BOBBY PIN IN YOUR POCKET?

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You can only attempt more difficult locks when ___________ _______________

    your lockpick skill has reached a certain |DIFFICULTY:|REQUIRED SKILL:|

    leven. For example, in order to pick average |=-=-=-=-=-=|=-=-=-=-=-=-=-=|

  • locks you'll need a lockpick skill of at least |Very Easy | 0 |

    50+, and for hard locks you need 75+. The |Easy | 25 |

    locks above indicate example ranges of where |Average | 50 |

    your bobby pin can be placed at in order to |Hard | 75 |

    unlock the lock with the screw driver. Placing |Very Hard | 100 |

    the bobby pin correct is impossible without ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    trial and error. You know you're close to the correct position (or rather,

    "correct zone" as shown above) if you can turn the screw driver nearly 90

    degrees vertical. The further you can turn the screwdriver, the closer you are.

    If you're haven't hit the right spot yet (and I could make a nice analogy here),

    adjust your BOBBY PIN (if you know what I mean) and turn it to a better

    position. In other words, you can turn it left or right. If you turn it to,

    say, the right, and you get the feeling the bobby pin starts to tremble sooner

    than before, you know the "correct zone" is the other way, and you can move

    closer. Keep adjusting it until you hit the right spot and the treasures will

    be yours... If you fail, your Bobby Pin *BREAKS*, and you'll have to try again,

    that is, if you have another Bobby Pin left in your .. pocket..

    _____________________________________________________________________

    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | 1.4 PRE-ORDER BONUSES: [BSC-4] |

    |_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    There are four pre-bonuses you could've gotten by pre-ordering the game.

  • It's

    an extremely lame marketing stunt to have these packages include exclusive

    items, but that's the kind of modern world we're living in. The following

    packages are available:

    Caravan Pack: - Lightweight Leather Armor, Sturdy Caravan Shotgun,

    Repair Kits x4, Binoculars.

    - Available by ordering from Steam, Wal-Mart, Mighty Ape and

    Play.com.

    Classic Pack: - Armored Vault 13 Suit, Weathered 10mm Pistol,

    Vault 13 Canteen, Stimpaks x5.

    - Available by ordering from GameStop, GAME and EB Games.

    Mercenary Pack: - Lightweight Metal Armor, Mercenary's Grenade Rifle,

    Super Stimpak x3, Doctor's bag x3.

    - Available by ordering from Best Buy and JB-Hi Fi.

    Tribal Pack: - Tribal Raiding Armor, Broad Machete, Bleak Venom x5,

    Throwing Spear x10.

    - Available by ordering from Amazon.com and direct2drive.com.

    Note: The armor and weapon in each package are exclusive content and cannot be

    found in-game. The Vault 13 Canteen is also exclusive.

  • _____________________________________________________________________

    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | 1.5 GAME DIFFICULTY & HARDCORE MODE: [BSC-5] |

    |_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Game Difficulty:

    ----------------

    The game's difficulty can be adjusted during gameplay at any time, back and

    forth, ranging from Very Easy to Very Hard. The table below summarizes the

    effects of difficulty on gameplay:

    .------------.-----------------.--------------.

    |Difficulty: |Player's Damage: |Enemy Damage: |

    |============|=================|==============|

    |Very Easy | 200% | 50% |

    |Easy | 150% | 75% |

    |Normal | 100% | 100% |

    |Hard | 75% | 150% |

    |Very Hard | 50% | 200% |

    '------------'-----------------'--------------'

    Hardcore Mode:

    --------------

    Hardcore mode can be turned on at the start of the game, and while you *can*

  • turn it off at any point during the game, you can not turn it back on again.

    Beating the game on hardcore mode grants you the Hardcore trophy or achievement.

    Realize that Hardcore is not a difficulty setting, it is merely additional

    realism making the game harder. This includes:

    1. Wounds heal over time, meaning that stimpaks heal over time, and RadAway also

    removes radiation over time

    2. Ammo has weight, so you can no longer infinitely collect ammunition from

    all over the game.

    3. Your character will dehydrate, starve and suffer from sleep deprivation if

    you don't drink, eat, or rest enough.

    4. Companions will die instead of falling unconscious.

    ___ ___ __ ___ _ _ _______ _ _ ___ ___ _ _ ___ _ _

    |_ _|_ _| \ \ / /_\ | | | |/ /_ _| || | _ \/ _ \| | | |/ __| || |

    | | | | _ \ \/\/ / _ \| |__| ' < | | | __ | / (_) | |_| | (_ | __ |

    |___|___(_) \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_|

    ____________________________________________________________________[WLK]

    ______________________________________________________________________________

    |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    |AlLoUtFa| 2.1 Ain't That a Kick in the Head [WLK-1] |

    |LlOuTfAl|

  • _____________________________________________________________________|

    |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    |OuTfAlLo| You've just been shot in the head - twice! - and left for dead. |

    |UtFaLlOu| Except that you're not dead, so you swear for revenge. |

    |TfAlLoUt|_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯| |

    "Kick in | QUEST REWARD: ?? XP + PIP-BOY 3000. |

    the balls|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    perhaps?"| QUEST OUTLINE: 1. Walk to the Vit-o-matic tester. |

    | 2. Use the Vit-o-matic tester. |

    | 3. Sit down on the couch in Doc Mitchell's |

    | living room. |

    | 4. Follow Doc Mitchell to the exit. |

    |_____________________________________________________________________|

    AREA ITEM LIST: STARTING OUT:

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯

    A. Today's Physicial . . . . [] After the introduction scenes you'll be given

    B. Blood Pack . . . . . . . [] the option to customize your character.

    B. Med-X . . . . . . . . . . [] Select your gender (Note: Female characters

    C. Sunset Sarsaparilla Crate [] no longer have a benefit over men, since male

    C. Broken 9mm Submachine Gun [] charactershave an equivalent to Black Widow,

    D. Stimpak x3 . . . . . . . [] which gives you an advantage over men, and

  • D. Rad-X . . . . . . . . . . [] gives extra dialogue options. There are

    D. Antivenom . . . . . . . . [] many men in Fallout New Vegas...) and change

    E. Bottle Cap x8 . . . . . . [] your head the way you see fit, then take

    F. Pip-Boy 3000 . . . . . . [] control of your character. Before walking to

    F. Mojave Express Delivery the Vigor Tester, do a little exploring of the

    Order x6 . . . . . . . . [] room first: Grab the [TODAY'S PHYSICIAN] from

    F. Bobby Pin x12 . . . . . . [] the desk behind the chirurgic table; it's next

    F. Stimpak x4 . . . . . . . [] to the type writer. To your right you can

    F. Bottle Cap x18 . . . . . [] find a [BLOOD PACK] and a [MED-X] from the

    F. Laser Pistol . . . . . . [] medical cabinet, and inspect the Chemistry Set

    F. Energy Cell x20 . . . . . [] on the desk with the computer: You'll need 25

    F. Vault 21 Jumpsuit . . . . [] Science to fiddle with this, so just take note

    G. Ammo Box . . . . . . . . [] of this for now. Inspect the [SUNSET

    G. Buffalo Gourd Seed x3 . . [] SARSAPARILLA CRATE] next to the desk and

    G. First Aid Box x2 . . . . [] ignore the [BROKEN 9MM SUBMACHINE GUN] lying

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ on top of it for now. The destroyed cabinet

    to the Doc's left contains [STIMPAK x3], [RAD- X] and [ANTIVENOM]. The [GUN

    CASE] on the bottom shelf is also worth a look, and contains some ammo and a

    Laser Pistol. In general, most boxes like these contain semi- random contents,

    so this guide will give you the general description and locations of these

    boxes.

    THE VIG-O-MATIC VIGOR TESTER

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  • Your SPECIAL stats (which stand for Strength, Perception, Endurance, Charisma,

    Intelligence, Agility and Luck respectively) can now be adjusted. Each stat

    starts at a base of 5 points, and you receive 5 spare points to spread over the

    your stats. It's entirely up to you how you want to play the game, but overall

    Strength and Intelligence are quite important, so it is recommended to spend

    extra points on them. Charisma is required for very few perks and has very

    little value - you can greatly compensate a low Charisma by putting extra points

    in Speech.

    If you want to customize your own build, feel free to do so. If you're a player

    who likes to snatch the best from everything, creating a very balanced all-round

    character build, try the following starting stats (and adjust to your liking).

    It can also be a good idea to look at the stats and perk sections [STA-1] and

    [STA-3] respectively to see which perks require certain SPECIAL tresholds.

    STR: 8, PER: 5, END: 8, CHR: 1, INT: 9, AGL: 6, LCK: 3

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Tip: Never go over 9 in your initial build. You will be able to permanently

    boost all your SPECIAL stats by +1 much later in the game.

    Perky Awesomeness: With the above all-round build, the only notable perks you

    miss out on are the ones that have CHR or LCK requirements.

    Arguably, of these perks the only one of which it's a shame

    you must skip it, is the Better Criticals perk, requiring

  • the high amount of 6 Luck. With the above build, useful

    Perks are maximized, and it serves as the basis for making

    a superb all-round character.

    When you're done with the SPECIAL stats, move to the other side of the wall and

    loot the cabinet for [BOTTLE CAPS x8]. In any case, sit down on the bench

    before Doc Mitchell to finalize your character build.

    SKILLS AND TRAITS

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The Doc will ask you various questions. Depending on how you answer them, your

    character build changes. You can still adjust the three skills you want to

    boost in a menu after the dialogue options, and the same applies to traits.

    Regarding skills, and this is only a personal recommendation, Lockpick, Science

    and either Guns or Energy Weapon is a decent start. Regarding traits, it's

    completely up to you, but I'd highly recommend Kamikaze since this boosts your

    VATS AP by +10 points, and only reduces your Damage Resistance by -2.

    Follow the Doc to the exit and he'll give you a bunch of goodies, the most

    important being the [PIP-BOY 3000]. He'll also hand you [MOJAVE EXPRESS

    DELIVERY ORDER x6], [BOBBY PIN x12], [STIMPAK x4], [BOTTLE CAP x18],

    [LASER PISTOL], [20 ENERGY CELLS], and a [VAULT 21 JUMPSUIT].

    You can now explore the rooms to the south of the Doc's House for some

  • more

    items. Remember that you can use the 'compass bar' on the lower left to see

    which direction you're facing.

    The cabinet in the southern hall contains an [AMMO BOX],[BUFFALO GOURD SEED x3],

    and [FIRST AID BOX x2]. While the bedroom to the east doesn't contain much,

    you can check the dresser, and there are also packs of cigs in the small cabinet

    next to the bed, which you can sell back to Doc Mitchell for a small sum of

    money. Just tell him you need medical supplies to open up the shop window.

    The last thing to loot is the refrigerator. Exit to the worldmap.

    ______________________________________________________________________________

    |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    |AlLoUtFa| 2.2 Back in the Saddle [WLK-2] |

    |LlOuTfAl|_____________________________________________________________________|

    |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    |OuTfAlLo| Embark on your first real quest. So who exactly is Sunny Smiles? |

    |UtFaLlOu| |

    |TfAlLoUt|_____________________________________________________________________|

    ¯¯¯¯¯¯¯¯| |

    | QUEST REWARD: 10 XP + 50 BOTTLE CAPS. |

  • |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

    | QUEST OUTLINE: 1. Talk to Sunny Smiles in the Prospector Saloon. |

    | 2. Meet Sunny Smiles behind the Prospector Saloon. |

    | 3. Shoot 3 sarsaparilla bottles outside the |

    | Prospector Saloon. |

    | 4. Follow Sunny. |

    | 5. Kill the Geckos at the well. |

    | 6. Talk to Sunny Smiles. |

    | 7. Kill the Geckos at the other wells. |

    | 8. Talk to Sunny about your reward. |

    |_____________________________________________________________________|

    AREA ITEM LIST:

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    A. Fixin' Things . . . . . . {} When you're outside, look around the area for

    B. .357 Magnum Revolver . . {} a security bot named Victor. This is actually

    C. Varmint Rifle . . . . . . [] an optional part of the other quest you can

    C. 5.56mm Ammo x30 . . . . . [] currently do (They Went That-a-way). In any

    D. 5.56mm Ammo x60 . . . . . [] case, head into the Prospector Saloon to the

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ northeast.

    Inside, Sunny Smiles almost immediately approaches you and tells you to meet her

    outside. Snatch the {FIXIN' THINGS} skill magazine from the cabinet with the

    world globe if you'd like, although you'll lose some karma. Stealing things is

    best done when no one's around, and crouching also makes it less likely to

  • get

    caught. You can also steal a {.357 MAGNUM REVOLVER} behind the bar, or even

    open the cash register for a quick buck. From now on, items denoted with {}

    brackets indicate a stealing procedure. Follow Sunny to the back and approach

    her (she's standing towards the northwest). She'll then hand you a [VARMINT

    RIFLE] and [5.56MM AMMO x30]. Shoot three sarsaparilla bottles from the fence

    and Sunny will ask you to join her and waste some Geckos. You can either end

    the tutorial, or join her.

    KILLING GECKO'S

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Follow Sunny south, then crouch when you're approaching the geckos. Sneak as

    close as possible to the windmill, then enter VATS (or not) and waste the two

    geckos. If you've lost any HP, drink from the clean water to replenish your

    health. Geckos can often be looted for gecko meat and/or gecko hides, so

    always search bodies, including animal corpses. Report back to Sunny and she'll

    once again give you the option to kill more geckos. After accepting, she hands

    you an additional [5.56MM AMMO x60]. Not too shabby!

    Follow Sunny to the other wells and kill the remaining geckos. Talk to Sunny

    for your reward: 50 Bottle Caps. She's still got more to teach you, though!

    Accept and you'll start the 'By a Campfire on the Trail' quest.

  • ______________________________________________________________________________

    |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯�


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